Leonid Tybalt wrote:Operative 1171 Aajli wrote:Leonid Tybalt wrote:Operative 1171 Aajli wrote:I see shield tanking is now just a matter of who can blindside who with a rail. Even more so than before. Yeah, another formerly fun thing out the window. That and now scouts are supposed to be ninja assassins only.
Yeah, it was a lot more fun before, where it was all about who could stack the most hardeners and run away once the modules depleted.
Being able to blindside other tanks is what makes you a skilled tanker. It requires wit and strategy.
No, it does not. You can't pick up sigs unless aiming straight on a tank. If it is out of line of sight you get nothing. Since when should a tank battle be reduced to ninja tactics? There is a reason everyone is pulling out a mil rail now.
No skill involved other than rolling around and hoping you end up on the back side of the other guy. If he has a rail he just sits back and camps or three shots you before you can maneuver with the fast RoF on the rail.
Module tier and fitting should matter. I'm not talking about 1.7 which already crapped on tanking. Now it has been made worse.
No thanks. *ss f*cking is not what I call skilled nor tanking.
Wit and strategy. Lol. It might be called get all your buddies to spot for you. That's not you, that is your buddies. Teamwork does not equal tank skill.
Who says I need buddies to spot for me?
Being the obvious noob you are, I suppose you've never realized that you can see enemy tanks on the overview map.
Also, the concept of asymetric warfare probably escapes you too...
I do look at the overview. Can't do that and deal with a tank at the same time though. Why should I?
Asymmetric warfare. Lol. Is that what this is called? No, it would be that if sp and fittings played a part. It does not anymore. Compensating for lack of sp investment and lame mod and slot layout is not skill nor is it asymmetric warfare when the idea was to skill into tanks, not simply field them. Asymmetric warfare is AV vs. tanks.
I say again, sp no longer matters. Sneaking is now the only aspect of tanking. Lame, boring and nothing to do with skill. I can do the same thing with an infantry character. That is just exploiting the game mechanics.
It's like EVE if you just pulled out a new, no skill character and started popping vet players with a rookie ship just because you caught them at a gate. No need for theorycrafting fittings to create a meaningful counter.
Oh well, the whole game is about sneaking and invisibility now anyway. No more combat. No more straight fights.